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Progress Report

When is the next release?

Many of you will recall our last beta release version 4.7.1 was to be followed with a full release within six weeks; however, as you have noticed, this hasn’t happened. Our next release is dependent on a few things but most importantly on some updates and project releases from Linden Lab. Those of you using 4.7.1 have probably noticed attachment problems (this is why it was a beta). Linden Lab has been working on fixing those issues, and we’ve been waiting for that chunk of code. We’ve also been waiting for Experience Tools and Viewer Managed Marketplace to be release so that we can release them around the same time.

The good news is that Linden Lab has released Experience Tools and, now, the attachment fixes known as Project Bigbird. We are merging those into our code base now and hope to see Viewer Managed Marketplace released in the next week or two. Once we have all three of those projects in place we will be going into release mode and hope to get a new and really important release out within a few weeks after that. We’ve also got some nice RLVa updates coming from Kitty Barnett of Catznip viewer. So the answer to when is the next release is SOON! But not before it’s ready.

Removal of Interface Translations

2015-07-15 - 13.06.36 ~ captureThere was a time when Linden Lab had the interface translated in multiple languages, and we did, too, since we are based on the Linden code. However, as time passed, new additions to the interface were added, and the translation of these interface elements fell behind. Today most translated language interfaces actually contain more English than the chosen language, and it is becoming more and more difficult to merge these half-translated UI elements with upstream code. So we’ve decided that since these languages are incomplete and the code merges take too much time away from the development of new code and bug fixes, we are going to remove them as an option until such a time as we get some dedicated volunteers interested in translating and maintaining those languages.

Languages that will not be in the upcoming release are Danish, Spanish, French, Portuguese, Turkish and Chinese. The languages we are keeping are Polish, German, Japanese, Russian, Italian and of course English.

Those who log in on any of the languages to be removed will default to English.

We would love to bring these back, though, so if you are interested in providing UI translations and maintaining them long-term, please read this page carefully — http://wiki.phoenixviewer.com/fs_translation — for information about how to provide translations and drop us an email at admin@phoenixviewer.com expressing your interest.

Please note that UI translation involves more work than merely providing the terms for the correct language. Volunteers must be comfortable with editing and properly formatting xml files or should be able to learn how to do so.

Sincerely,

Jessica Lyon
Project Manager
The Phoenix Firestorm Project, Inc

  • Good info Jessica – Thanks for the update.

    Ziggy Alcott

    July 17, 2015

  • The attachment issue fix per “Bigbird” won’t provide a full solution to me. I am running the “Fizzlefire”, an alpha provided by Whirly, which has it implemented.
    Thing is, I cannot reproduce and isolate the instances which causes my full meshbody or certain attachments to vanish after teleporting. Sometimes it happens with a running RLV relay, sometimes not. Sometimes only bodyparts or attachments will be missed after teleporting out of a crowded sim (Collabor88, FaMESHed etc.). But I can’t determine a pattern at all. Well, as far as I understood, this bug must not be only server related.

    Inara Pey provided following summary of the issue which was discussed at the TPVD, 10th July:
    “Attachment Issues

    [20:23] As noted above, project Big Bird (version 3.8.1.303130 at the time of writing) is thought to correct the majority of viewer-side attachment issues. However, this does not mean that all such issues are fixed; some might be server-side, etc., Both BUG-7761 and BUG-6925 refer to specific issues that have been reported.

    An important thing to remember here – again – is that issues like this need to be tested and reported using the relevant Linden Lab viewer, not a third-party viewer.

    This is not the Lab being awkward over matters or trying to avoid issues. It is simply because if an issue can be consistently reproduced on the Lab’s viewer points to it being directly related to their code; if a TPV is used – and with respect to all TPV coders – it is not always possible to determine if a problem is a result of code the Lab have supplied, or something a TPV may have done in modifying the code / viewer to suit the needs of their users. Obviously, if it is the latter, fixing the problem is outside of the Lab’s reach.”

    Sylvia Jeanjacquot

    July 17, 2015

  • It’s quite random, but I noticed that attachment problems happen to me more frequently when I’m using an old computer rather to a powerful new one and when my network is less efficient.

    Pointer

    July 17, 2015

  • Ja, out of the blue.
    But I am running a big and powerful machine, equiped with a Nvidia GTX 970.

    Sylvia Jeanjacquot

    July 18, 2015

  • It happens on my powerful one too, but less. On a good connection it’s like once every ten, rather than every 3. Not exactly, but to give the idea. Besides the graphic card, there is ping time, ram, cache size… The old computer, besides the less capable graphic card, has only 4 Gb RAM. Ram running out slows things down (up to making preferences or some other window taking a while to open, with the hard disk rummaging), cache affects loading times a little somehow, bad ping time affects client-server communications, etc. These things might count on simcrossing. After a sim crossing or tp, attachments have to be reattached and perhaps if it doesn’t communicate in a timely way, because of some lag spike (either from your side or the server is busier in that moment), it fails to attach them back. Maybe the reason could be different, anyway I noticed that difference with the 2 different machines and with different network connections.

    Pointer

    July 18, 2015

  • Thanks for the update. I understand wanting to wait on viewer managed marketplace as that’s something that will affect many people. A lot will also be glad for the RLV update. For all it’s hype, I think the ‘Experience’ thing is destined for the same fate as Pathfinding.

    Crim Mip

    July 17, 2015

  • I suspect you’re probably right about “Experience Tools” being a non-starter out of the gate, seeing as how so far I haven’t really heard _anybody_ talking it up, or even mentioning it, aside from the occasional blog posting about upcoming viewer features. As near as I can tell, it’s attracting even less excitement and interest than “Pathfinding” did, and that feature seems to have pretty much sunk beneath the waves as well.

    “Experience Tools” strikes me as a solution in search of a problem.

    Polythene Pam

    July 21, 2015

  • I’m glad that you plan to release Experience Tools and Viewer Managed Marketplace around the same time LL does. BTW do you plan to release a new Linux 64 bit version the next time?

    Pointer

    July 17, 2015

  • Not sure about the Linux 64bit Pointer, I’ve been asking that question myself. The beta testers have been using Linux 64bit builds without any serious problems reported so I don’t see why not.

    Whirly Fizzle

    July 20, 2015

  • The removal of french has me worried a little. One of my friends has a friend who is french. I hope he can adapt. One day the human race needs to develop a basic language like in Star Wars. Something everyone knows while still having their own language.

    Wolfee Yaffle

    July 17, 2015

  • That language exists, multiply.
    Probably the best of the lot is Esperanto.

    Black Ort

    July 19, 2015

  • @Wolfee Yaffle Jessica is asking, for some people to step up and help keep those languages in the viewers. If your friend would like to assist, in doing the work required to keep those languages in place then please have them send an email to admin@phoenixviewer.com And there are groups that can help them with the XML work with the UI language translations.

    animorf Kawadias

    July 20, 2015

  • Why not loose all the translations if that will make code merging easier? I think most people around the world understand enough english to navigate throught the viewer UI and menus… hell even my mother (age 76) manage to use the english version of microsoft office, she do not speak or understand much english.

    Lisbeth

    July 17, 2015

  • Nop, not everyone in the world would understand English. Even though it’s advertised as “universal language” it is not. Great part of the world population doesn’t speak English, not even as their main language. Also, the issue isn’t making merge easier. The thing is that new strings keep being added but they haven’t been able to keep those languages up with the additions.

    Shadow

    August 18, 2015

  • I hope that, along with VMM, the new viewer will include the new layer limits update (that allows 60 clothing/tattoo layers without limit of which kind of layer)?

    Ruina “Sunshine Tentacles” Kessel

    July 17, 2015

  • Yep, the new global layer limit will be in the next release.

    Whirly Fizzle

    July 20, 2015

  • Omigosh that’s so exciting! Thanks for replying!

    Ruina Kessel

    July 22, 2015

  • I would prefer getting a fix for the attachment problems over getting VMM. VMM does nothing that couldn’t be made in the old fashioned way. But standing there bodyless and naked every 3 TPs is a nuisance. Experiences are also “nice to have” and I think they are also important to make SL more attractive to many playful people. Please do not be that ambitious for new features where at the same time the fix of important errors is waiting.

    Canis

    July 21, 2015

  • Oh , hiya Jess , babes 🙂

    Does ppl , really , rush out an buy new pooters to accommodate all this crap or does they jus keep reducin draw distance before , eventually , findin somethin more interestin to do , I wonders ??

    Jus sayin etc , an that .

    *Licks ur winky*

    Luv E x x x

    Ewanme

    July 21, 2015

  • If they won’t buy the tools that enable them to play at their hobby, they lose their hobby, so you can stop wondering. Time and technology march on. As for something more interesting, good luck with that.

    Cincia Singh

    July 21, 2015

  • *Whittles effigy of Cincia Singh outta pure English oak*

    🙂 E x x

    Ewanme

    August 2, 2015

  • Apart from all the attachment’s dropping off etc, which has actually caused me loss of SL earnings since an important HUD fell off and I hadn’t realised, there is another change made to 4.7.1 which, although small, is quite pointless in my opinion…
    A change was made in the ‘outfit’ folder in that outfits cannot now be moved into subfolders under the outfit folder.
    I need to be able to move new outfits as one of my collections contains over 400 outfits and I must keep these in a subfolder to avoid making the top level outfits folder too large.
    My workaround is to add a new outfits folder in the inventory root and move all my outfits from the original folder into the new one, making the original folder almost obsolete.
    Is there a compelling reason for this change? If not, will it be reversed in the full release?

    Lucky Laburnum

    July 22, 2015

  • Lucky, being unable to subfolder within the outfits folder has been fixed ready for next release.
    See http://jira.phoenixviewer.com/browse/FIRE-15603 and https://jira.secondlife.com/browse/BUG-9209 for details.

    Whirly Fizzle

    July 22, 2015

  • Ansariel there was totally right. The outfit folder was misused in that way.
    I organize my clothes in a tree of sub-folders inside the “clothes” folder. I have nothing in the root inventory folder. I have 200 saved outfits anyway. I wear them by simply using the appearance/outfit floater. Anyway it would be handy to be able to organize outfits in sub-folders by categories. What I do, given that the floater sorts them alphabetically, is to name the saved outfits in a way that the floater sorts them by category/situation and color. For example:
    Summer – Bikini: Blue (with flowers)
    Summer – Bikini: Red
    and so on

    Pointer

    July 26, 2015

  • One thing I would like to mention, with the up coming Viewer Managed Marketplace merger. Is that for those of you on a pre-VMM viewer release, to please not delete the content of the new folder that will be created for Marketplace as it will deactivate your entire Marketplace Store Content. And you will need to be on a Viewer that is compatible with VMM, to re-associate your store’s Inventory. http://wiki.secondlife.com/wiki/Linden_Lab_Official:Viewer-Managed_Marketplace_FAQ But please see the link for more information, as this is important if you sell content.

    animorf Kawadias

    July 23, 2015

  • […] Lots of people want to know when the next release of the Firestorm Viewer will be. I’m one of them. Well, Jessica has explained when. See: When is the next release? […]

  • I like to know something here Windows 10 will be released Tomorrow Wednesday, and they are doing free upgrades for Windows 7, and 8.1 users, I have a question here. Are you able to release an updated version of the viewer by tomorrow, for Windows 10 users? It would be nice to know because otherwise people will have to resort to Singluarity for the time being.

    Master Patrick Corral

    July 28, 2015

  • There are quite a few people running Firestorm on Windows 10 already, most without having any problems.
    There are a couple of known problems so far which affect all viewers:

    1) If you have AMD/ATI graphics, there’s a possibility you may be hit with this bug: http://jira.phoenixviewer.com/browse/FIRE-16528
    There is a fix for this ready for the next release of Firestorm (which should be out soon) but ultimately, this is a Windows 10 AMD driver bug and Microsoft/AMD need to fix the problem at their end. If you do not have an AMD graphics card, you don’t need to worry about this one.

    2) Certain fonts may display as boxes in the viewer – Japanese, Chinese and probably some unicode character in display names will be affected – see https://jira.secondlife.com/browse/BUG-9759

    Whirly Fizzle

    July 28, 2015

  • I trust that the current beta release won’t be counted as a version in terms of excluding old versions of FS even though you pushed it as if it were a main channel update? It seems that the attachment bug isn’t fully stomped from what I’ve read, and I do NOT want to be forced off 4.7.1 until I’ve seen evidence that the new version is as reliable as 4.7.1 in terms of attachments.

    Scotty

    July 31, 2015

  • And of course I typo’d LOL … I don’t want to be forced off 4.6.9 until there’s a version out which is as stable with attachments as 4.6.9 (sorry about that :p )

    Scotty

    August 1, 2015

  • What about Firestorm’s performance?

    Using a monster PC with a six-core 4.40GHZ Xeon, 48GB of RAM, and an overclocked GTX 980 Ti, I can expect about 30 FPS in a typical sim, 20 in crowded ones.

    If I use Alchemy though, I can pull a steady 60 FPS using equivalent graphical settings. However, Alchemy lacks the FS features I love so I don’t use it. Are there plans to look at / merge their rendering code? Because it’s far superior.

    Dogemonster

    August 2, 2015

  • And overclocking the GPU may be precisely the issue with that. SL viewers in general do not play well with overclocking.

    Paige Theseus

    August 3, 2015

  • Right, but Alchemy runs great, and Firestorm doesn’t do any better when I drop my GPU OC to factory.

    And when I drop my CPU OC to stock, Firestorm runs 5 FPS worse, Alchemy 10-20.

    Go try Alchemy and compare performance, if you never have.

    Dogemonster

    August 6, 2015

  • Doge, see how performance is for you on the next Firestorm release.
    It will include the Tools update from Linden Lab, which improved performance a lot for a number of our beta testers.
    Alchemy has the Tools update stuff in their release.
    If you still have poor performance on Firestorm on the next release (shouldn’t be long now – about a week at a guess…) the best thing to do is file a JIRA issue so we can get details & troubleshoot what the problem is – http://wiki.phoenixviewer.com/file_a_jira

    Whirly Fizzle

    August 7, 2015

  • even i don’t have problems with english i see unfair for the ones who are use to having viewer in their languages to get the english version without advise(which i didn’t read) by the way i’m a spanish speaker

    Ivan

    August 12, 2015

  • I wanna know what ‘s wrong with the damn sl I ‘m falling much frieze in my DELL laptop has 500GB harddrive and 2GB of RAM because it is so much that I ‘m falling .

    Hunter

    August 14, 2015

  • This will be interesting… I know many people in SL who have to use a translator, because they don’t speak good english. And those people come from Spain, Portugal and France. They will need a viewer that supports their languages.

    Abby

    August 16, 2015

  • It’s okay, if they remove the integrated translator because people can either buy, or make their own translator hud.

    Master Patrick Corral

    August 16, 2015

  • I just do the update and it is not French and I already check in preference French has disappeared since it appears not updating I hope his rule quickly for next time

    lostrise

    August 19, 2015