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Q&A Results

On Wednesday we had a lengthy Question and Answer meeting with as many people as could fit into a region. We explained that our current internal code is quite unstable after merging with LL’s latest release code and we expect things to get worse once we merge in Server Side Baking  (SSB) code. The main point is that we are faced with some big challenges and expect we will have to release SSB before our viewer code has reached our stability standards or passed our Quality Assurance testing. This is because we are on the clock with this one and once LL flips the switch for SSB you will all need a viewer that has SSB capability, else avatars everywhere may look like this.

A great deal more was also discussed; for a full summary of the Q&A, Inara Pey’s BLOG and Nalates Urriah’s BLOG  both have very well written summaries and I highly encourage you to have a read from them, as well please send your friends to read them too. The next few months are going to be rough and it’ll be good for everyone if folks understood why.

Pantera Polnocy was kind enough to record the meeting on video, you can watch that here. http://www.youtube.com/watch?v=8_B8iWQ46Wg (it starts around 16 minutes in).

TRANSCRIPT UPDATE: Inara Pey has written a very good and detailed transcript for those with hearing impairments. You can read the transcript on her blog here http://modemworld.wordpress.com/2013/02/19/firestorm-meeting-13th-february-2013-video-and-transcript/

Good things are coming and the destination looks very promising, but the journey may be a long and rough ride.

Jessica Lyon
Project Manager
The Phoenix Firestorm Project, Inc

 

  • Jessica,

    Full kudos to you and the entire FS team, dev and support, for all of your efforts and hard work – and for keeping people informed as to what is going on both within Firestorm and SL / OpenSim.

    There’s nothing wrong with having a bumpy ride – forewarned is forearmed, as they say – and it can make reaching the destination that much more enjoyable when reached :).

    Anyway, I’ve enjoyed the ride so far, and have my ticket booked for the rest of the way. Don’t be swayed from your goals as a team; you’re striking precisely the right balance in both your approach to, and execution of, plans.

    Looking forward to seeing what the next release brings down the road, and always available if you need any “admin”-like assistance :).

    ….And thanks for the shout-out, blog-wise :).

    Inara Pey

    February 15, 2013

  • Irre ich mich, oder hinkt das Firestorm Entwickler Team seit mehr als einem halben Jahr nur noch hinter Linden Lab hinterher?

    Wenn man nicht mehr besser sein kann, sondern nur noch nachbessern kann, sollte man es vielleicht einfach lassen ^^

    name

    February 15, 2013

  • Oder du schaltert einfach um nach LL viewer und last FS hinten dir, problem gelost :)

    Maggy

    February 21, 2013

  • Und wieder sehen wir: “Viele Köche verderben den Brei.”
    Wäre es nicht an der Zeit, alle Kräfte auf die verbessereung EINES Viewers, des Linden Lab Viewers, zu konzentrieren, anstatt sich auf vielen Schlachtfeldern und Nebenschaukampfplätzen zu zerfasern, wo man auf Dauer nur verlieren kann?

    Fitna

    February 15, 2013

  • Es dreht sich doch, im Kern, schon alles um den LL Viewer. Ich sehe das Problem eher in der miserablen Architektur des LL Viewers, die offensichtlich alles andere als der Open Souce Gemeinde gegenüber freundlich gesinnt ist.

    Emerald, Phoenix, Firestorm, aber andere auch nicht zu vergessen, haben sehr viele Innovation gebracht, die es sonst so nicht geben würde.

    Mich wundert, dass es die 3rd-Party Entwickler Gemeinde nicht schafft, LL geschlossen die Stirn zu bieten, anstatt sich dauernd von einer Ecke in die Nächste drängen zu lassen.

    Shy

    Shy Robbiani

    February 22, 2013

  • It really does not surprise me at all that Firestorm is in such a terrible state right now. And at the meeting it sure had a tone and implied like so many problems are caused by LL’s code even though Jessica did make sure to state that many problems come from Firestorm itself. The LL 3.4.5 is a GREAT viewer and certainly isn’t some mess of buggy code like it sounds like the Firestorm devs make it out to be. If any Firestorm user or any of the Firestorm devs truely used the LL 3.4.5 viewer for a decent amount of time they would see that not only does it perform a hell of a lot better than Firestorm it has a hell of a lot less bugs. Firestorm is a crappy clunky mess in comparison. All things considered the LL 3.4.5 viewer is an awesome viewer. The problems Firestorm is having right now is because instead of just adding features and UI improvements over the past couple of years to the LL viewer, they have delved and messed with so much of the internals of the program itself thinking they can do everything better than the lab. If one looks at the commits to the code since the beginning of Firestorm over two years ago, the developers have mucked and messed with so much more of the code than just adding features and UI changes. Instead of just letting LL deal with the internals of the program they have gone in and tinkered and messed with so much of the guts of the program itself and this is why now after merging it is such a terrible mess. If the Firestorm devs had a minimalistic approach to what they changed in the code other than UI improvements and adding features, the current internal version wouldnt be the unstable horrendous god awful mess it is now. Anyone can go to their mercurial repository and see exactly what they do to their source code, and see hundreds if not thousands of commits since the beginning of the project of them making changes to the core engine of the program so to speak and that is why they are in the mess they are in today. Often times Phoenix was described as a monstrous unmaintainable collection of hacks held together by bail wire, spit, duct tape etc…and the irony is that now a days that is exactly what Firestorm has become.

    Joseph

    February 15, 2013

  • You really do have your head stuck up your behind if you honestly believe this. If you love LL’s viewer so much why do you even care about firestorm at all? Why troll here anyway making these long posts like this.
    Here are some facts. Firestorm has a much lower crash average amongst all viewers. Firestorm is the most widely USED viewer on SL, where as LL’s viewer trails THIRD. This is all reported by LL them selves.

    The only thing that is a mess right now is the nightly builds the FS Devs are working on. Since only the devs deal with this viewer. I believe your comments are out of line since you never used them.

    HUGSaLOT

    February 15, 2013

  • So someone who makes an educated post about the current state of things is trolling? That is really quite immature and ignorant to say that. The talk of heads up bottoms is quite crude as well. Shows a lot of insight to your character.

    Clearly you are ignorant to the fact that anyone with the right know and tools can download the current development source up to or back to any revision from http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/ . Anyone can also see on that link any change that was made to the source all the way back to the beginning of the project in 2010. That is the exact same source that the nightlies are built from and anyone at any time can download and build the current development viewer. And yes, i know how to do these things and have built the development versions. My post was based on facts and was certainly “in line” even though in your ignorance you claimed it wasn’t.

    Here comes the broken record talk about crash rate and popularity. So lets make an example here. So lets say that Viewer A gets an average of 60 fps, has a 10% crash rate, has a user base of 30%, has very little UI and rendering and rezzing bugs, and is the current cutting edge code for the grid. And now lets say Viewer B gets an average of 40 fps, has an 8% crash rate, has a user base of 50%, is riddled with UI and rendering and rezzing bugs, and is currently 4 releases behind current code. Oh wait!!!! Viewer B must be soooo much better because it has an 8% crash rate and a 50% user base!!!!!

    But its ok HUGSaLOT, enjoy the substandard release expected to be put out as said by Jessica a few months after the lab has released 3 or 4 more quality stable releases in the meantime. And the reason it will be substandard is because of the exact things that i talked about in my original post. Ignorance is bliss as they say so you must be one of the happiest people alive in SL.

    Joseph

    February 16, 2013

  • Now, being curious, I have taken a closer look at the current Second Life Viewer 3.4.5.270263 for several hours.

    On my Mac Pro early 2008 with an ATI HD 5870 I don’t see big differences in performance and stability compared to the current Firestorm release. I take it that those who prefer Firestorm to the Second Life Viewer want Firestorm’s feature-richness and ease-of-use. As both viewers are quite stable on my system, stability is not really an issue for me. In my six years on Second Life I’ve been through much rougher times.

    I don’t think this is not a question of which of the two is the better viewer, it’s just a different approach, or a different philosophy if you want. I might add that I think mixing up the current Second Life Viewer 3 with the V2 of the Mark-Kingdon-era, which was an abominable aberration, is a mistake.

    Raymond Martinek

    February 16, 2013

  • Joseph’s comment is actually a post of constructive criticism. While many like the viewer, just as many like a particular car, that doesn’t mean that the underlying structure is good. There are lots of cars out there with horrible repair records, and yet there are many people who drive those same cars that believe them to be superior. This is just an analogy, not a direct comparison. Joseph appears to have some experience with this, so whether one likes the way the viewer looks and behaves is not the question. The question is why, after LL has released the latest version of their code, so much stuff in Firestorm is now broken. There are several lines of thought on this, but it is well known that the Firestorm team has a UI people like because they add tons of features. Unless those features are written so that they work with the existing code base, and don’t change it much, and are well thought out and integrated with the rest of the code, this is what happens. I admire the Firestorm team for giving their customers what they want, but the downside is it becomes a lot harder to manage when the underlying engine changes. I am fully aware that many people turn this into a religious discussion, but I use too many systems, too many programs, and deal with too many levels of computer support in my day job to do that.

    I encourage the Firestorm team to continue their work, and further encourage them to design their solutions so that they can try to avoid this situation again.

    Finally, I think it’s important to remember that the Firestorm team will always be playing catch-up to Linden Lab in the viewer code because Linden Lab owns the grid and has the wherewithal to integrate their servers and viewer for better performance. They also have a bigger staff and goals people outside of Linden Lab know about, so some of the things they come up with are not something a heavily-modified code can possibly keep up with.

    In other words, what the Firestorm team is dealing with now is just par for the course.

    Orange Planer

    February 17, 2013

  • Hey calm down. Anyone who reading your post. Are clearly thinking. Om this person speaks of ignorance, but yet Fails see his own ignorance. Sometimes you need see your own flaws before pointing out others. Tel you what you come out with a veiwer sense your SOOOOOOO smart. And then tell us how EASY it is. Right what i thought. Stop Bad mouth shit you know nothing of. To me your being a hypocrite. Why would you waist your time to come to these folks website and try preach on they veiwer. Shouldnt you do that on FB or a blog or twitter. I mean really if people on here then they are more interested in Firestorm then LL veiwer. LL veiwer lags alot more!. And i have a high class computer! As in a Great PC> I have both veiwers and i on Firestorm MORE! I know my computers, i know programs. And just cause LL veiwer works better for you. Dont mean it works better for others. So preach to your own self and leave these people alone.! Ignorance knows ignorance remember that!

    Trinity

    April 8, 2013

  • Since you feel that Linden Labs release is so superior to the Phoenix/Firestorm product, what are you doing here? This forum is for Firestorm users, not Linden Labs viewer users. If you find Linden Labs’ product so wonderful, stay with it and let us stay with our choice in viewers.
    And sadly, you DO sound like a troll. Rethink your communications into something less combative and more explanatory if you want to be taken seriously.

    Kyllein

    April 17, 2013

  • I would really appreciate for those of you who think you have a really good handle on the situation to shut up for a moment and listen to someone other than yourselves. Since the transition to this Mesh crap (that devs cant GIVE away) and the bfd Open sim the quality of the clients has degraded to total non-functioning in many cases. If you have NVIDIA Graphics, Firestorm 5. and above will NOT function and there is (admittedly by your brilliant Lyon’s own mouth) NO FIX for it and none to come soon. If you have AMD you can rip the drivers from the Phoenix (which was the best client made to date) and fix the Firestorm. Otherwise I have learned with NVIDIA you are resigned to using ONLY the now defuncted Phoenix or an older version of Firestorm (I can’t even bring myself to recognize the LL V-3). SO now sing the praises of these incompetent want-to-be’s that are in this only for garnering recognition for themselves (they hope) of being the avent guard of the gaming world but are failing miserably. As for me and my thousands of $ I have needlessly pumped into this dead end game, InWorldz and Alternate life are looking much more inviting. Have a nice Second Life.

    Silky

    February 21, 2013

  • Om it works Fine on mine so om yea your wrong all im going say. have a good Day.

    Trinity

    April 8, 2013

  • So then why are you here complaining instead of happily using LL’s viewer that you seem to like better? Just asking.

    Crim Mip

    February 15, 2013

  • For me the journey has been quite the opposite.
    I been around SL since the days of emerald, I started on sl’s V1 viewer, then got introduced to emerald.

    Which worked far better for me than sl V1 ever did.

    As sl V2 beta came out i tried that for a while, never could get used to the horrible chat layout and im system, so went back to emerald.

    Then as time went on, changed over to phoenix, purely for the irc style chat and im system on it.

    But I did miss the features of V2 beta, so when Jessica and her team got going with the firestorm preview 1, I was hooked.

    Sure it had bugs, even had a lot of features not yet implemented, but it was the most stable viewer i ever had, was able to log onto almost any sim, do my dj’ing, my dancing, virtually never crashed.

    Now move on a long long time, to latest models of all the viewers out at moment.

    LL’s latest, I am lucky if i stay connected to SL for more than 10 mins without it crashing, on both my amd and i7 machines, it hates both of them.

    Phoenix has never liked me, but was more stable than LL V2/3.

    Firestorm, well current version I have actually stayed logged into sl for 2 weeks solid, not one disconnect, very very rarely laggs, and i still have my lovely irc style chat/im windows.

    So as a user since the very first preview of firestorm, a bumpy ride aint nothing new to me, i say bring it on, as when your starting from the bottom once more, it can only ever get better and move on up.

    Plus I love to try cutting edge stuff, if i could ever figure out how to compile, i be compiling nightly builds from the source code each night but thats just beyond me.

    So carry on Jessica, keep up the great work, you and your team, let the fun commence.

    The Snookums :)

    xXsnookumsXx

    February 18, 2013

  • Hm, in case Linden Lab are going to hamper the Firestorm development for whatever reasons, I’ll certainly put Second Life on hold until a proper version of Firestorm will be available. I’m much afraid that I still can’t be arsed to take a look at the official Second Life Viewer.

    Raymond Martinek

    February 15, 2013

  • LL isn’t hampering any TPV development. LL is adding features and changing the way avatars’ textures are sent to the viewer and rendered. This is not breaking news; it’s been coming for a long while and the TPVs have all known it. The Firestorm devs will get the code merged and we’ll all get a shiny new version. And the result will be no more “bake fail” … a long standing SL annoyance around at least since I first rezzed on the grid in 2007.

    I’ve tried ALL the current crop of TPV viewers, and the LL viewer, and they all work very well with different strengths and weaknesses. They are viewers, not my next of kin, so I don’t develop unnatural affections for them. I use the one that works best on my computer. If you don’t try them, how can you know which works best on YOUR system?

    Cincia Singh

    February 19, 2013

  • Looks like you have missed my reply to Joseph of February 16, just as I have missed yours here.

    On my Mac Pro the OS X versions of the viewers I have tried perform at about the same level. So for me it’s the set of features and the overall handling which count. I still like Firestorm best in this respect. Simple as that.

    Raymond Martinek

    February 22, 2013

  • SSB? Looks like LL is at it again, fixing something that isn’t broken.

    Mewling

    February 15, 2013

  • In the case of AV baking it is and has been broken. If SSB fixes it or makes it significantly better, at least it will have a positive effect on all of us in return for the initial issues it causes. That’s as opposed to Pathfinding which nobody but the CEO apparently wanted and which certainly wasn’t worth the issues it caused and is still causing.

    Crim Mip

    February 17, 2013

  • As I understand it, baking of avi’s is now handled by the individual viewer (correct me if I’m wrong). But when SSB is implemented, that same function will then be handled by the server. I’m wondering if that additional load on the servers will have a negative impact on lag.

    Mewling

    February 19, 2013

  • It may be a rough ride ahead, but Firestorm will continue to be my viewer of choice. Keep up the great work Jessica & team.

    Daisy Ferrer

    February 15, 2013

  • [...] On Wednesday we had a lengthy Question and Answer meeting with as many people as could fit into a region. We explained that our current internal code is quite unstable after merging with LL’s latest release code and we expect things to get worse once we merge in Server Side Baking (SSB) code. The main point is that we are faced with some big challenges and expect we will have to release SSB before our viewer code has reached our stability standards or passed our Quality Assurance testing. This is because we are on the clock with this one and once LL flips the switch for SSB you will all need a viewer that has SSB capability, else avatars everywhere may look like this. [see picture]A great deal more was also discussed; for a full summary of the Q&A, Inara Pey’s BLOG and Nalates Urriah’s BLOG both have very well written summaries and I highly encourage you to have a read from them, as well please send your friends to read them too. The next few months are going to be rough and it’ll be good for everyone if folks understood why.Pantera Polnocy was kind enough to record the meeting on video, you can watch that here. http://www.youtube.com/watch?v=8_B8iWQ46Wg (it starts around 16 minutes in). We hope to have a text transcript within a few days for the hearing impaired.Good things are coming and the destination looks very promising, but the journey may be a long and rough ride.Jessica LyonProject ManagerThe Phoenix Firestorm Project, Inc  [...]

  • I would like to express my thanks, not just to the Firestorm team but to all the devs, LL and third party alike. Casual users of the platform such as myself are certainly not starved for choice and I for one appreciate all your efforts, particularly those from the large, unremunerated contingent.

    I cannot pretend to know the first thing of the state of the code under the hood, but I certainly know what I like as an end-user. My preference and satisfaction for Firestorm extends back to the Greenlife days. The lineage of this viewer is replete with some very skilled, very talented individuals who understood their craft and at no cost to me have continually contrived to compile viewers I feel comfortable with.

    Yes it has been a bumpy ride at times, yes I have tested the waters with other viewers (LL’s included) to see if the proverbial grass is greener on the other side of the fence. And you know there’s a few which aren’t without their charm (ie: Niran’s rendering engine – steal it, quick!!!) but Firestorm still represents a clear front runner for me for its feature set, its reliability and most of all its familiarity. That last attribute is especially attractive for someone like me who logs in infrequently and doesn’t care to spend his limited time attempting to learn a different UI just because some delegate in a clown wig gets a boner for code you’ve messed with and fiddled.

    I’m sure there’s plenty more messing and fiddling that needs to happen. Knock yourselves out Firestorm devs, you haven’t disappointed me yet.

    Rowan

    February 16, 2013

  • [...] On Wednesday we had a lengthy Question and Answer meeting with as many people as could fit into a region. We explained that our current internal code is quite unstable after merging with LL’s latest release code and we expect things to get worse once we merge in Server Side Baking (SSB) code. The main point is that we are faced with some big challenges and expect we will have to release SSB before our viewer code has reached our stability standards or passed our Quality Assurance testing. This is because we are on the clock with this one and once LL flips the switch for SSB you will all need a viewer that has SSB capability, else avatars everywhere may look like this. [see picture]A great deal more was also discussed; for a full summary of the Q&A, Inara Pey’s BLOG and Nalates Urriah’s BLOG both have very well written summaries and I highly encourage you to have a read from them, as well please send your friends to read them too. The next few months are going to be rough and it’ll be good for everyone if folks understood why.Pantera Polnocy was kind enough to record the meeting on video, you can watch that here. http://www.youtube.com/watch?v=8_B8iWQ46Wg (it starts around 16 minutes in). We hope to have a text transcript within a few days for the hearing impaired.Good things are coming and the destination looks very promising, but the journey may be a long and rough ride.Jessica LyonProject ManagerThe Phoenix Firestorm Project, Inc  [...]

  • Can only wish the best for Firestorm team and their Open Sim version, the one rreally worth using!
    For the rest, Joseph said it all, not only LL latest code but Tpv’s that are releasing versions using it, are far much better in all, IN NEW HIGH END HARDWARE, noted in bold! then Firestorm ever did!
    So AS it is obvious for Me, Firestorm means Open Sim future and delaying the future for Sl users that can and should be running their viewers on their systems as they can, not reduced to bad graphics and laggy useless tons of shinny features that really don’t do any to make Sl run better for some!

    ZZ Bottom

    February 19, 2013

  • I am not a coder, so I ask a question instead of make a comment.

    If a major part of the problem of integrating SSB comes from incompatibility with RLV, then why not remove RLV functionality from the next release so that SSB can be implemented by the deadline?

    The Devs could then re-introduce RLV in the version after that, but without broken stability because they had time to properly test it.

    Is this a valid option?

    Orion Pastorelli

    February 19, 2013

  • I don’t know how many RLV users of Firestorm there are but I should think that they are a minority. But if their beloved features were to be left out in the SSB release, they would be no doubt very annoyed. Which I personally wouldn’t greatly care about. Maybe it would be viable to publish two versions, a stable one without RLV and a less stable one with RLV. In any case I don’t think that concerns about minority users should impede the progress of the project as a whole.

    Raymond Martinek

    February 20, 2013

  • Orion, if rlv was removed from Sl, i would finnaly leave it for good and be on Open sim!
    Hope LL realizes sooner then later, how FRlv means a lot, not only for S/M communities but for much more (In fact RLV should already be part of LL viewer as option)!
    Now im more scared when i read things like this on a blog, by a Firestorm dev, it really makes clear to me that Firestorm devs dont even have proper hardware to work with, so how can any rely on their work?
    http://modemworld.wordpress.com/2013/02/19/firestorm-meeting-13th-february-2013-video-and-transcript/#comment-15954

    ZZ Bottom

    February 21, 2013

  • Nobody has said RLV is going away. It just may be somewhat buggy for the first release or two of ALL viewers supporting it after SSB is rolled out. The Firestorm devs are working to make it work though their work has been somewhat hampered due to scripts being turned off on the beta test grid they have to use to test the SSB functions.

    I expect there will be bug fix revisions released on a far faster basis for a while after SSB comes out as RLV isn’t the only thing that’s going to have issues. I don’t use RLV myself, but I have to think not having forced clothing changes render for everyone involved is just as frustrating for those who do as the same issues are for those of us who done when we change and end up with a mix of outfits, no outfit, or everyone seeing different pieces of the outfit.

    Unlike Pathfinding, SSB actually is something that will ultimately make SL better for everyone. The bugs will be a little easier to cope with than they were for Pathfinding because of this.

    Crim Mip

    February 22, 2013

  • RLV is hardly crucial lol… you guys can find other ways to get off, I’m sure :P

    Fitch

    March 19, 2013

  • [...] the latest version of Firestorm, I read the current information about the release, but started with the latest post on the Firestorm blog. The post was a bit disturbing and when I started clicking on some of the [...]

  • i been around since I was was the only one i knew wacky enough to try Henri’s Cool viewer add-ons …patience and good humour, all in good time and hey…dig the groovy new outfit whirly

    buggy

    February 27, 2013

  • I just wanted to thank whomever for the transcription. Also thank you to JL and EM and the whole team whose names I don’t know WF and others too. And the support group. Given I consider myself an intermediate-semi advanced level computer user and it made me sad only 2% read the blog. I see why you have the post up on the viewer log-in screen. I sure don’t know what else to say, but, I am glad LL is fixing the texture problem (I’m assuming this has to do with copybotting textures and their huge leak of info finally being closed.) so good for them! Huzzah! Hopefully they give everyone the time they need. Thank you so much everyone for doing this, unpaid. Thank you, thank you thank you.

    Rebecca

    February 27, 2013

  • Can you please give us a general time frame as to when the next release will be? Last I heard was March.. well its mid March now. This could potentially be doomsday for a lot of users with older computers which can’t handle the latest viewers. They will be forced to upgrade or give up on SL. I cannot imagine the workload and stress you are all under. Thank you, we do appreciate it! But please come up for air for a moment and let us know how it’s going. Thank you :)

    Fitch

    March 19, 2013

  • [...] Q&A Results [...]

  • I noticed it said that the phoenix viewer wont be usable with side baking, im a bit confused (its not hard) I use firestorm at the moment but click the option to make it look like phoenix will i still be able to use that with side baking? anyone know?

    petra

    April 9, 2013

  • It should. I use it too and it is just a “skin” or outer package for the code that is Firestorm. It is made to “look like” Phoenix in color and control placement, but the engine that runs the viewer is pure Firestorm.

    Kyllein

    April 17, 2013

  • [...] more information on Server Side Baking, you can watch our most recent Question and Answer meeting here, where we went to great lengths to explain and inform, or read specifically about it what server [...]

  • Enough responding.
    This is my input to the ongoing discussion. I am of the opinion that with Linden Labs “the patients are running the Asylum” now, in that the Developers are going full force in “developing” things that SL may or may not need, but it keeps them employed.
    I honestly expect that within maybe 18 months you are going to need a Developer-level machine to even play Second Life. My concern is that SL is going to literally price itself out of the video-game (which it is) market with excessive equipment requirements on the part of the customers…who will go elsewhere.
    IMHO, Linden Labs needs to focus on USABILITY, not on exotic re-writes of code that aren’t a matter of complaint by the users.
    A number of friends who are now non-SL members are put off by Linden Labs’ “Upgrade or get lost” attitude. SL is NOT a Development proving ground; its a game, and unless LL’s management realizes that, the exodus to other grids will continue until Second Life is a marginal expensive game reserved for people with machines costing $2 K or more. It seems to be heading that way now, and dammit, I LIKE Second Life.

    Kyllein

    April 17, 2013

  • I have just downloaded Firestorm 4.4 and now I cannot log on the old Firestorm worked well but now I had to resort to using both Phoenix and the SL viewer. as the Firestorm wouldn’t load past clearing cache. I did as some people wrote deleting the viewer and reloading. again the same thing……..BUT while typing this it suddenly opened??????
    so if it works now ok…….thank you……a moan that turns into praise

    Chaz

    April 24, 2013

  • How can I activate the taskbar on my computer? In all the previous versions the taskbar was there, and for me it is the easiest way for work, using firestorm and working in other external programs, please let me know If I can activate it. Thanks

    divinna Ansar

    April 25, 2013

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