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Firestorm 64bit for Windows o.0

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Firestorm Win64 (experimental)

At our last Q&A event the question came up asking whether we would ever release a Linux 64bit. I stated that we would, at some point, and that it is possible we may or may not have already been working on a 64bit version for Windows. I also stated that we hadn’t found a huge benefit to this but were still considering it. Well… perhaps we should let you all decide that for yourselves. For those of you who watch our code repositoryΒ you may have spotted a large code drop by our very own NickyD (Firestorm Lead Dev) a few days ago that referenced Windows 64bit. If you’re not sure what 64bit means? click here.

Yes, we will be releasing a Windows 64bit version of Firestorm, hopefully a Linux 64bit version and in the future possibly a Mac 64bit. The first release of this, however, will be called ALPHA and experimental. To my knowledge, this is the first time any viewer has succeeded in building and releasing a true 64bit version for Windows, (though since our 64bit code became available there are other viewers scooping it up and actively trying to release it before us as I type this). But anyways… Β Please understand anything labeled experimental should be considered pioneer territory for those of you who are adventurous. It may be stable… it may not be stable. It may work perfectly or it may not work at all. We’ll be hoping those of you who try it will give us feedback to let us know.

Firestorm Public Beta Release on the way

We’ve been hoping that we could get the latest LL code into this next release to give you all the latest improvements from LL. But as it turns out, this code has been slower to materialize than we had hoped, and at this rate, by the time LL releases it and we merge it… we’ll be into the new year. We really want to get Materials, DAE Export and other things we’ve been working on out to you before 2014, so we’ve decided to release a public beta. A public beta means it is an optional update for you if you should choose to use it. It also means it may or may not meet our typical quality standards and most certainly will have bugs. However, what viewer ever doesn’t have bugs? It should be more than acceptable for your daily use.

When can you expect all this new shiny?

By the end of this month! πŸ˜‰ Stay tuned!

 

Jessica Lyon
Project Manager
The Phoenix Firestorm Project, Inc.

  • Woot! Way to go Firestorm!

    Imagin Illyar

    October 21, 2013

  • Just reloaded FS on my laptop and everything is pink… how do i fix this??? thanks

    darcy yardley

    October 27, 2013

  • If your viewer is showing what looks like it is pink,Go to your prefrences,Hit your Graphics,then Hardwear settings. There will be one checked box that says “Enable Open GL Vertex Buffer Objects” un check the box and it is fixed :))

    Taima Fang

    November 7, 2013

  • sounds like a lot of work, but …. Time is that it was started.
    we are pleased to read it πŸ™‚

    12345

    October 21, 2013

  • cant wait for a 64bit version so i can use my 8gig of ram and perhaps it will stop the current firestorm bugging out when it starts to use 1.2 gig

    EQINOX

    October 21, 2013

  • A) will these fix any of the bugs in the released Firestorm?
    B) will there be an update to the present released version to fix bugs?

    June Oh

    October 21, 2013

  • The upcoming release will be available in both 32bit and 64bit for windows, and will be the latest development code we have. It will have several fixes in it as well as new features from the Lab (such as materials) as well as new bugs do to new features not being 100% polished yet.

    Tank_Master

    October 22, 2013

  • I just looked at all of the development repositories for all of the other viewers listed on the Third Party Viewer Directory and i did not see any signs at all of them “scooping it up and actively trying to release it” before FS.

    Jameson

    October 21, 2013

  • Butthurt Drake

    October 26, 2013

  • Great… is this equivalent to the commits for 4.5.0? Especially for us OpenSim folks, does it contain the 4096 bug fix?

    Ai Austin

    October 21, 2013

  • yes on both accounts (though it will be called 4.5.1)

    Tank_Master

    October 22, 2013

  • Great news indeed! I hope the code drop will also help to one day get a 64-bit linux build, as this seems to be the only way to get streaming music without drawbacks. (I know I can get streaming music using fmod instead of openal, but then all my SL sounds stop working after some minutes.)

    Daniel Millgrove

    October 21, 2013

  • Awesome! Count me in πŸ™‚

    Serendipidy Haven

    October 21, 2013

  • The current version, works fine on Win7 64bit.

    Amber Thompson

    October 21, 2013

  • I have built Firestorm from sources under x64 Linux before. It worked just as it did in x32 Windows. Which is natural and expected. All possible bugs that x32->x64 shift can cause which come to my mind are caused by mistakes of types and their sizes. Mostly when you assume the size instead of checking it. So, don’t be so shy about it. Good luck and thank you for your hard work!

    Mystery Keeper

    October 21, 2013

  • @Mystery: You also get other subtle bugs as well. With the code size and changes in the arrangement of the local heap, memory shifts around in little places you’d least expect. This can expose bugs where you’ve overrun buffers and so on that went unnoticed before.

    clintp

    October 22, 2013

  • The perfect Halloween experience!!! YEAH! πŸ™‚

    Suzan

    October 21, 2013

  • W00t! Can’t wait for a 64bit Linux version! πŸ™‚

    Mark A.

    October 21, 2013

  • unfortunately that’s still a ways off. This next release will be 32bit only for Mac and Linux.

    Tank_Master

    October 22, 2013

  • 64 bit, yay!

    Virtualban Alex

    October 21, 2013

  • Personally i’m psyched about Materials.

    rho

    October 21, 2013

  • Once you get the first version of the 64 bit Linux viewer out I am going for the adventure! Be happy to give feedback and provide bug reports. I am super happy about the 64 bit viewers coming out! You just don’t know how much this will help me. 99% of all my crashes are due to running out of the limited memory that 32 bit allows.

    Volmarr

    October 21, 2013

  • I wana be a beta tester of this πŸ˜€

    woodzykiler

    October 21, 2013

  • 64-bit for Mac would be really nice, too! So would Retina support πŸ˜‰ Exodus updated for it, but the viewer is otherwise unusable, which is unfortunate. Would love Firestorm to show us Mac users some love! ❀

    Brenna

    October 21, 2013

  • I’d love to test a Mac 64-bit Firestorm. Alphas, even πŸ™‚

    Beeflin Grut

    October 22, 2013

  • We are working on upgrading the mac support, 64bit mac is on the list as well as retina support, however that will not be available in the upcoming beta release.

    Tank_Master

    October 22, 2013

  • count me in too,
    I used FS from day 1 of the preview version so i’m in for this 64bit too

    awesome job guys ya amazing πŸ™‚

    Snookums

    October 21, 2013

  • Well that is all well and good but seriously?
    64bit is sooooooo 20th century.

    When can we expect to see some serious work towards a 512bit Firestorm. As it stands I am barely able to access even a modicum of my 3 ExaBytes of quantum prescience (memory is all about yesterday real computers work in tomorrow) Its bad enough that I have to chain all these cards together to utilize my 27 meter monitor, you people need to get to it and start supporting impressive holographic technology and sensory feedback.
    You can drag your asses and bask in the accolades of your fanbois and sockpuppet promoers all you like but I expect more from the team I leech my free technology from.
    Get on the program or I will look to another viewer!

    Champing at the digital bit,

    Georgie

    Georgie Tungsten

    October 21, 2013

  • hahaha

    Jessica Lyon

    October 21, 2013

  • DAT’S MAH MAN! πŸ˜‰

    Aeon Voom

    October 22, 2013

  • Your onto it Georgie.
    We want Holodeck! Holodeck now! *shakes fist

    Pyewacket

    October 22, 2013

  • If only….. I LOVED that post πŸ™‚

    ChrisUK

    October 22, 2013

  • Made me laugh out loud. Nicely done.

    Aiden.Raine

    October 24, 2013

  • So, for those of us on low-memory systems, how will using 64-bit Firestorm compare to using 32-bit?

    If there’s no real benefit from it, why do it -esp if it ends up costing users more (in terms of scarce resources being used)?

    Han Held

    October 21, 2013

  • If you’re running 64-bit system, using 64-bit Firestorm will be just a tiny bit faster ’cause system wouldn’t need to do additional work to run a 32-bit application. You probably won’t notice any difference. Still, there’s no reason to not use it.

    Mystery Keeper

    October 22, 2013

  • Han,
    You can run 64bit apps on a 32bit machine but not vice versa.
    64 bits allows for using more ram and so forth but you need not worry, the announcement is about adding 64 bit to the mix not removing 32 bit, it will be business as usual for anyone on a 32 bit machine. Look here for some basics on this http://windows.microsoft.com/en-us/windows7/32-bit-and-64-bit-windows-frequently-asked-questions

    Ta ta for now,

    Georgie

    Georgie Tungsten

    October 22, 2013

  • Chakat Northspring

    October 22, 2013

  • 64 bit is not about memory only, and for users with 64 bit OS it’s more natural to run 64 bit apps. Anyway, 32-bit FS will still be around, I believe.

    Allex Alcove

    October 22, 2013

  • If you have less than 4GB ram, you are unlikely to see any difference between 32bit and 64bit. The only obvious difference in the 64bit version will be that it can use more memory than the 32bit version.

    Tank_Master

    October 22, 2013

  • It won’t even mean more memory to use. The 32 bit version is set up to see more than 4 gigs. For the Windows version, I doubt you’ll even notice what minor difference a native 64bit version will show in performance.

    Doing a 64 bit Windows version is strictly about user perception that 64 bit must be better. I’d rather see the dev team working on adding stuff that actually makes a difference. As they have caved, I don’t want to see anyone who whined about 64 bit then complain at how long the next full non-beta release takes because you all just made it take longer.

    Crim Mip

    October 22, 2013

  • okies question time

    1. Will this 64bit fix the fact that firestom is just so damn laggy its unreal. Honestly im currently using another 3rd party viewer 3 viewer with all the same options as fs and its just wonderful and lags very little.
    2. Why are viewer 3 viewers better graphically? the colours on them are just amazing and so rich and have so much depth. Firestorm is good but seems kind of lacking in alot of ways in how it displays the second life world.

    sona

    October 22, 2013

  • Nope. x64 build won’t change anything about the lag.
    V3 graphics are better because it uses completely different engine. To be more precise – different lighting system.

    Mystery Keeper

    October 23, 2013

  • Oops. Misunderstood your second question. V3 and Firestorm graphics look the same for me. My guess is that you’ve run them with different settings. My previous answer meant V3 uses different engine from V1.

    Mystery Keeper

    October 23, 2013

  • Hi Jessica !
    First of all: I really appreciate your great job, the Firestorm viewer is by far the best viewer (i use the phoenix mod). You announce the release of a 64-bit version of Firestorm and i am really surprised. Because – The 32bit FS version still has lot of bugs and we all know it. It would help matters, if you at first clear all those bugs in the 32bit version, no? Many of the FS users will not
    understand why you provide capacity of programers for a 64bit FS although the 32bit is still buggy…
    Please explain, thank you.

    Btw – If you drive with a rusty car on a 32 track highway and then you change to a 64 track highway – this might reduce the traffic, but your car still will be rusty….(winks)

    Flash

    October 22, 2013

  • i run the 32 bit windows and can’t afford to up date will i be able to get on firestorm to play sl

    mary

    October 22, 2013

  • Great news indeed…

    Agree with folks about 64bit Linux, because of gstreamer not multiarched in Ubuntu, and I wasted a lot of time trying to fix this because it sucks without music!!

    The procedures described here works for the latest version of Linux Mint 15 as well against the latest lgpl sources:

    http://wiki.phoenixviewer.com/fs_compiling_firestorm_64bit_kubuntu

    It seems that a lot of work has been done already for 64bit linux, more testing, and put the release package together for testing maybe?

    Btw, the compiled version is stable and fast, and I can have audio and video streaming as well!!

    Donna Saenz

    October 22, 2013

  • The difference between building a version for yourself and building a release version is that you have to include a lot more libraries in a release version of Firestorm – and they all must be rebuilt for 64-bit. That’s a mammoth task that someone (I think Nicky) undertook for the Windows libraries.

    I’m pleased to know that those instructions work on Mint 15. I’m still running Mint 13, myself.

    Tonya Souther

    October 22, 2013

  • These instructions work (with little fixes) for Debian too. Actually, anyone with little knowledge of Linux can adapt them to any disro, I believe. It’s great that someone took time to put them there!

    Allex Alcove

    October 23, 2013

  • Thanks! I took instructions that someone else wrote and updated them as I went through the process.

    Tonya Souther

    October 24, 2013

  • I can see from many discussion forum that people looking for 64bit Linux support is not about more memory, is about streaming, because gstreamer is not working under the i686 32bit / 64bit arrangement. The solution seems to be using Kokua or Singularity both have 64bit Linux version working with proper streaming support, but of course, we like FS better!! πŸ™‚

    But, as people point out here, the current firestorm source (lgpl) can be compiled for 64bit linux without much problem. There is a link here for how to do it under Ubuntu and Linux Mint.

    http://forums.linuxmint.com/viewtopic.php?f=47&t=124827

    I am happy to be a beta tester when the version is out … πŸ™‚

    Donna Saenz

    October 22, 2013

  • Costing users more money in upgrades to run all these changes has never been a concern for LL, they happily chug along not giving a whit for those of us who can’t afford constant upgrades. I am wondering if I will have to spend another 120.00 USD to upgrade my graphics card again, JUST so I can stay in SL. Why can’t they leave well enough alone, I don’t get it .. if it doesn’t benefit the majority of users, or makes it more difficult for them to stay in SL then what’s the point?

    Kevin Tyler

    October 22, 2013

  • What does LL have to do with this? Its the FS people doing the 64bit, not LL.

    Jameson

    October 23, 2013

  • Porting the code to run 64 bit clean is not going to use more memory, it’s going to use memory *much* better and somewhat faster, as it will not have to break everything into 32 bit chunks in order to process it, then reconvert back to 64 bits. It’s extra steps that consume resources. Most processors in PCs are 64 bits these days, and Windows has converted to 64 bit, so it’s natural that applications are moving to 64 bits, the last piece to do so. If you are concerned about memory usage, this is *good* news for you. If you truly want to live in the past and not move forward, you are welcome to download the source code from LL and compile your own inefficient 32 bit viewer, and take out all the bits that offend, and even release it if you wish. Complaining here to the devs is only going to make them feel less encouraged to fix bugs and improve code, and the rest of WANT this code. If you don’t want to upgrade, then don’t. No one is forcing you to do anything. However, if you want faster, more efficient code, then shut up and download the new release and be grateful that others are working so that you can tell them that they’re doing it wrong when you don’t know what you’re talking about.

    Steffi Honi

    October 29, 2013

  • As a devoted Linux user, I have used 32bit viewers on 64bit Linux, and it was much snappier. Unfortunately the bugs in the sound software prevented me from continuing, and I had to downgrade to using 32bit Linux, just to be able to run FS.
    I am ecstatic about being able to run 64bit Linux again (in the near future), when that version is released. I remember the Lindens telling me that they had no plans to create a 64bit viewer, and that there would be no support. I’m _so_ glad that they changed their minds. 32bit software on 64bit operating systems is a waste. I’m glad that they are seeing this and moving forward. 64bit software is _so_ much snappier and faster! It’s worth the effort. If done right, it should be a seamless transition. It takes a LOT of code checking, however. Thank you Firestorm team. I am grateful!

    Steffi Honi

    October 22, 2013

  • So how about we fix the ” Display Driver has stopped working and has recovered ” error already; it’s been 1,5 years and it’s still crashing on a regular basis.

    Latest firestorm, ATI Mobility 4550 512mb, latest 13.9 drivers ( albeit more stable…still crashing )

    Seen this reported a daaamn lot on the JIRAA and …?

    Sun Redux

    October 22, 2013

  • does this have the encryption that was supposed to be coming back? Hope it will! I stopped getting responses to my messages on facebook with you guys. πŸ™ its been torture waiting for the encryption to come back! thanks for all the work!

    :)

    October 22, 2013

  • I used to build 64-bit FS on Debian, it required some minor tweaks, but in general it wasn’t hard at all. Meanwhile, Techwolf Lupindo’s ebuilds seem gone, it’s a pity…

    Allex Alcove

    October 22, 2013

  • I’m on 2 gtx 680’s in sli with 4 gig of memory each and 16 gig’s of system ram so 64 bit would help but the question is would 64 bit actually show any improvement I been hearing a lot about it not really doing much but yes running a 32 bit vs a 64 bit side by side seems to be the only way to get a positive answer.

    Rei

    October 22, 2013

  • […] Lyon who is the project manager of the popular Firestorm viewer has announced in a new blog post this week that there will be 64-bit support for Windows 64-bit, Linux 64-bit and at some point in the future […]

  • I agree that building a Linux version is not hard. I think the current instructions have rebuilt a lot of libraries in 64bit environment already. e.g. colladadom-64 … What I wish to share is that it is not that difficult to have your own 64bit version built right now, more people should be able to do this by following the same instructions. Having to downgrade from 64bit to 32bit sucks! I have been there.

    I think what could be helpful is to connect those who wish to build, and perhaps let those who build successfully to help those who doesn’t, so that it will not take up support cycles from the project team. This could be helpful for testing 64bit in the future. I notice that the procedures work only for the development version, so you get the latest and greatest … and help testing πŸ™‚

    BTW, I still couldn’t get quicktime working on Linux, both video and audio, 32/64bit. OSX works just fine. (off topic … )

    My $0.02

    Donna Saenz

    October 23, 2013

  • Donna Saenz,

    Beta testing requires that an official build be created and distributed to users who know how to test and report bugs.
    Having everyone create their own 64bit build would be counter productive.

    Qucktime is Apple’s software, and they have no plans to make it open source so that it will run on Linux.
    The open source project QT4Linux ended awhile back.
    I wish that Adobe’s Flash animation .flv was the standard in SL, but alas, it’s not. Not sure why Quicktime was chosen over other truly cross platform movie formats.

    Steffi Honi

    October 29, 2013

  • Thank you for this update and considering 64 bit clients for all systems. At this point a 64bit Linux client should be manditory since in Ubuntu 13:10 the ia32 libs that SL needs in order to launch are depricated. Sure there is a way to get them back, but the average person isn’t going to understand how. One might say the average person uses Windows anyway, but I think thats slowly changing. I use Mint 15, which is based on Ubuntu 13:04, so I still don’t have to worry about this until 16 comes out in November.

    Wolfee Darkfang

    October 23, 2013

  • i’m definitely looking forward to a native linux 64 bit version, particularly if it is comaptible with modern sound systems and supports media. way to go

    Martin

    October 23, 2013

  • Luckly one can choose a diff tpv to fit one needs!
    I dont need a v1 compatible interface!
    Firestorm in v3 mode works perfectly and for sure if striped of all the code that it is needed to make it happy to v1 interface users it would run much more stable and fast!

    zzpearlbottom

    October 23, 2013

  • […] Seems the Firestorm Development Team is thinking about a 64-bit version of the viewer. Jessica Lyon has placed a post on the Firestorm Viewer blog about a 64-bit viewer. See: Firestorm 64bit Viewer o.O. […]

    Firestorm 64-Bit Viewer?

    October 23, 2013

  • Yay, materials! Perhaps now I can get back on Firestorm full-time as opposed to only when I’m not building.

    Motoko Henusaki

    October 23, 2013

  • This is why Firestorm is the best viewer! Keep up the amazing work.

    Firestorm Fan

    October 23, 2013

  • WOOT!
    FS64 sounds so exciting!
    would guesses that some memory-leak related issues might kick-in later. So we would get a better experience. Even if nothing else change. \o/
    GO FS GO!
    /me smiles bright and waits patiently
    Dil πŸ™‚

    Dil Spitz

    October 24, 2013

  • Hue

    October 25, 2013

  • Yay! Materials! Finally I can get off the LL viewer again when building!

    Zelest

    October 25, 2013

  • […] I couldn’t get back to Jessica immediately, so by the time we did get things worked out, the official blog post announcing both the team’s immediate plans for their next release and the arrival of 64-bit […]

  • A 64 bit viewer sounds good. You just keep on working with that πŸ™‚

    Josef K

    October 25, 2013

  • I got ride of that already with UKAndo, lol!

    zzpearlbottom

    October 25, 2013

  • I am so looking forward to a 64 bit viewer.. Great job!

    Justin Meyers

    October 25, 2013

  • I Have a 64 bit operating System.I`m completly happy about a new
    64 bit window for SL.Thankyou SL,aka, LL,keep up the good work.

    Emilio Nightfire

    October 25, 2013

  • I am looking forward to (an eventual) 64 bit Linux version, then I can run it on whatever distribution I choose instead of having to limit myself to only those 64 bit distributions with rather large 32-bit compatibility libraries, or having to go on safari to acquire same.

    Orvan Taurus

    October 27, 2013

  • I just wanted to say Thank You for all the hard work that the firestorm team puts into continually updating and expanding this viewer. You’re the best. πŸ™‚

    Thundrnroses Tomsen

    October 29, 2013

  • have a 64 bit with 64 processor,graphics search gave me a 32

    xelon turbo

    November 1, 2013

  • Win 8 64bit, much faster loading times across the board with Firestorm 64-Bit alpha (‘thanks’). Interesting…

    DMC Jurassic

    November 1, 2013

  • I tried the 64bit version, all was pink and slow. Then it took me 1 hour to uninstall, I missed the movie I was going to watch at 9PM and lost my apetite. I am going back to GayNations.

    Ugamuga

    November 2, 2013

  • I am using the FS alpha 64 bits viewer for some weeks now. It is by far the best viewer since I did start using several SL and TP viewers since 2007.
    Great work!! Everything is more smooth and video effects like shadows, reflection and shininess are so much better.. Even in ultra graphics mode with all throttles open.
    Thanks for this. Keep on doing this I love it.

    (I use an Asus Z77 Sabretooth MB, an Intel quad I7 3775K CPU, 8
    Gb of memory, a SSD as system disk (also for cache) and on top an AMD 7970 video card by Asus )

    Cornel Johin

    November 7, 2013

  • I have both 32 and 64 beta 4.5.1-38838 on win7, and I notice a great difference. 64bits is stable and does not freeze as 32 does (FS is somewhen not responding for 2-3 seconds with screen flashes). Performances are not MUCH different, but I feel it more “smooth”. GO ON THIS WAY, YOU ARE DOING GOOD! ty

    Fmal

    December 30, 2013

  • Can’t wait for the Win 64!

    Nightwish

    January 2, 2014

  • What happened to Linux 64-bit Firestorm? 6 months after this post and there’s only a Win 64 alpha. Is it so difficult? Firestorm is my main favorite viewer but a few days ago i installed PCLinuxOS 64-bit and although it states to have “32-bit compatibility libraries” installed, Firestorm cannot run. I need Firestorm 64-bit for Linux, even if it’s alpha, even if it’s untested. PLEASE!!! I know i can compile it from source but my laptop is 5 years old and it’s gonna need a lot of time to compile the viewer. I mean… it’s gonna be like CENTURIES maybe!!!

    Alex Shuri

    March 10, 2014

  • VERY VERY SOON!

    Jessica Lyon

    March 11, 2014