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Archive for July, 2018

Firestorm Release! v5.1.7.55786

Firestorm Update version in the wild!

We don’t issue updates frequently for a number of reasons, not the least of which is that most of you dislike updating. We also want to make sure our updates are worth your time to download and install. THIS is one of those updates

We’ve put a lot of work into this release and sincerely hope you will update to get the latest features, improvements, stability and bug fixes!

For a complete and comprehensive review of this update, please hop on over to Inara Pey’s Blog to read her thoughts on the update. 
Click for Inara’s Blog post

For a highlight reel, though, see below for just the tiniest fraction of what’s in this version that we think you might appreciate.

Full Release notes can be found here: Release notes.


  • Merged up to the current LL 5.1.6 codebase, including Project Alex Ivy, voice updates & fixes, media updates & rendering updates.
  • RLV updated to RLVa 2.2 by Kitty Barnett. Release notes:
  • New user-contributed Windlights from Jean Severine, Penny Patton and Lassie Resident.
  • Added font choice and font size options for the script editor by Ansariel Hiller.
  • New code to improve region crossings contributed by Animats Resident.
  • New “Wearable Favorites” feature by Ansariel Hiller.
    The Wearable Favorites window allows you to list frequently used items, HUDs as an example, in an easily accessible location so that you can quickly attach and detach them as needed. Documentation here
  • Added the ability to do time-based, temporary parcel bans by Liny Odell.
    This new feature adds the ability to ban Residents from a parcel for a specific amount of time.
    Minimum ban time is 1 hour; maximum ban time is 8766 hours (approximately 1 year).
    Select the number of hours when the Ban Duration window opens and press OK. Otherwise, leave it at 0 to permaban.


As part of our 3-version rule, we will be blocking version from accessing Second Life grid as of August 14th (3 weeks). It will continue to function for Opensim.



The Firestorm Team